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A Tale in the Desert game overview

A Tale in the Desert
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Review of the game A Tale in the Desert

Today, A Tale in the Desert is considered one of the most interesting and innovative games in the MMORPG genre. It is a whole series of consecutive games that has been around for over 10 years. You could read about it more than once on the MMOTOP.ORG website. Therefore, everyone will be interested to know the features of this original game.


A Tale in the Desert is a fully social MMORPG. This means that there are no battles, skirmishes, sword or club fights, magic, and so on. All the struggle in the game has been moved to the economic and political field. That is, the hero can become a statesman and issue his own laws. True, for this you will have to collect a certain number of signatures. To improve your skills, you need not only to develop, but also to train beginners, which in itself is very original.

The plot of the game

All actions of A Tale in the Desert take place during the times of Ancient Egypt. The entire gaming society that a newcomer will see will be created by the users themselves. All buildings, gardens, fields here are also designed by the players themselves. How to enter the game correctly, a more experienced player who will be your mentor will tell you. This user will tell you how to collect materials and teach you all the basics of building. In addition, he will certainly help in choosing an academy or university for training.

Learning process

The learning process in A Tale in the Desert takes an important place. In total, the game has 7 academic disciplines. In order to improve your level in one of these disciplines, you will need to do something useful. That is, for the development of architecture, it will be necessary to build a house; to increase creativity, it will be necessary to sculpt a beautiful sculpture. At the same time, you need to get positive ratings from the local population about your creations. To increase leadership, you need to have at least 7 students. Attracting students is an important game stage, as it allows you to reach higher levels of development. Therefore, the well-being of the gaming life of experienced players will largely depend on the appearance of new users in the game.


Players of A Tale in the Desert are actively involved in the formation of all components of the game gameplay. They can create new technologies and even change environmental conditions. Moreover, the players themselves can even change the rules of the game, which is generally a unique phenomenon. For example, if you are not satisfied with a certain law or rule, then it can be canceled using the appropriate signatures. In addition, the issue of cancellation can be submitted to a general vote.

All this makes A Tale in the Desert a huge online social experiment. Here you can just relax, looking at the cities created by other users. Of course, not everything is so smooth in the game and periodically there are problems that have to be solved. For example, in large cities, various environmental problems may begin, which may to some extent worsen the growth of crops. To cope with this problem, it is necessary to limit pollution by canceling the construction of any buildings. To do this, you will have to look for like-minded people and create a law. However, with the constant dominance of a too large union of players, they can create the most ambiguous laws, which, however, make the gameplay more interesting and dynamic.

The global goal of the game

An important feature of A Tale in the Desert is that the game has a specific global goal. All players here are divided into settlements, each of which participates in original competitions. The purpose of these competitions is to build 7 monuments corresponding to the disciplines. After building all these monuments, the game loop ends and a new story begins.

Creating a game

The first release of the game A Tale in the Desert was released back in 2003. This part, together with the server, lasted for two years and closed just at the end of the game cycle. The second part was launched in 2004. Significant changes and new competitions were made to the test system. Until the end of the second part, the players managed to build only 4 monuments, which corresponded to the disciplines of Leadership, Architecture, Worship and Cartography. The next third part was launched in 2006 and lasted almost three years. Behind it was the fourth server, which existed from 2008 to 2010. Today continues the fifth game cycle, which is not known when to end.


It is clear that A Tale in the Desert is a very unusual game that not everyone will like. The situation is aggravated by weak graphics and almost zero sound. In addition, there is no action and adrenaline here, which scares away most online gamers. At the same time, the gameplay in A Tale in the Desert is slowly going on and is not going to end yet.

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