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Final Fantasy XIV game overview
Final Fantasy XIV Review
Final Fantasy, no doubt, belongs to a series of cult game franchises, but the fourteenth part can hardly be called successful because of its facelessness and incomprehensibility. The game was released in 2010 and became a complete failure for the publisher. The dull gameplay combined with the disgusting interface caused a massive exodus of subscribers. And after only a few months, the developers decided to close the project. The only thing that the fourteenth part can boast of is the original completion of the project: in the game, the Moon fell on Earth and the end of the world began.
Final Fantasy XIV: A Realm Reborn is designed to correct the mistakes of its predecessor, especially since this version was originally developed not only for Japanese players, but also for the Western community. In the new part with improved graphics, the traditional class system, dependent on the selected weapon, has been preserved. The territories have been significantly reworked, making them more interesting and diverse. The combat system has also been improved for the better, making it more dynamic and exciting. Players are now looking forward to unlocking challenging dungeons and increasing the level cap to fully experience combat.
So, to the surprise of many fans of the series, Final Fantasy XIV: A Realm Reborn turned out to be a very successful project. The engine for the game used a new one. But most importantly, the developers have revised the gameplay: they have added the previously missing group search, a huge number of quests and a flexible raid system. That is, all those cute little things that delight players in all high-quality MMORPGs.
And despite all the updates, the new game has retained the spirit of the series with its original class system, where to change the class it is enough to change the type of weapon. For example, taking brass knuckles instead of a staff, your sorcerer turns into a fist fighter. This is done, of course, not during the battle, but in a calm state. At the same time, each class is downloaded separately.
Particular attention was paid to the processing of locations. In the original version, the developers obviously did not strain during their creation, actively copying the same zones. In the new version, the territories have noticeably decreased, but they have become more diverse and original.
How many claims to the interface were expressed in due time by the players! Inconvenient, poorly readable font, confusing and incomprehensible design, slowness of the system: all this only repelled the audience. In Final Fantasy XIV: A Realm Reborn, the developers approached the issue of the interface with all responsibility, completely reworking it: improved icons, speed of switching options, information content.