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Review of the game Might and Magic: Heroes online

Might and Magic: Heroes Online is a browser game based on the Heroes of Might and Magic series, developed and published by the German division of Ubisoft Blue Byte. And for that matter, the Germans have always been known for their high-quality browser projects, as can be seen from the Battle Isle and Settlers series, which means Might and Magic was developed with all the responsibility and painstakingness typical of the inhabitants of Germany.

The plot in "Heroes Online" begins its narrative between the original fifth and sixth parts of the HMM, where the situation between the natives of Ashan is heating up: people are trying to unite, demons are trying to get out of Shio (prison world), necromancers are conducting their rituals, and the Order of the Void is trying to capture everything earth.

The beginning of the game begins with the choice of sides, so far between two factions: the Alliance of Light and Necropolis, with a separate story for each, stretching for about 40 to 60 hours. Then we select the character class, it can be either a warrior or a magician, each of them is distinguished by a skill tree, name and even tactical capabilities. For example, a warrior, unlike a magician, allows you to have more units, but has a small number of spells and vice versa.

Until you join a group, all mobs, quests and items for each player are separate, but after joining the party loot, bosses or packs of mobs can be destroyed together. The battles themselves are classic, turn-based. Just like in the main series, you will be allowed to build your castle cities.

All in all, Might and Magic: Heroes Online is a solidly made German game that slightly deviates from the canons of the classic series. The only negative, of course, is the donat, but it is quite harmless here and does not introduce a strong imbalance.

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