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Shroud of the AvatarShroud of the Avatar: Forsaken Virtues game overview

Shroud of the AvatarShroud of the Avatar: Forsaken Virtues
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Review of the game Shroud of the Avatar

Shroud of the Avatar is a fantasy MMORPG that was brought to light by the creators of the legendary Ultima series, Portalarium Studio. Richard Garriott collected money for the design of the project "from the people", first making $ 1.9 million on Kickstarter in just a month, and since the summer of 2013 - organizing a fundraising program on the official website, where he accumulated even more (about five million) . Since its release on March 27, 2018, the developers have been hoping to recoup their money through sales.

Main differences

First, Shroud of Avatar was intended to be entirely player-driven. Creating items, choosing the skills to develop, choosing one of the four custom game modes, of course, all this has already happened, but some elements, as Portalarium did, have not happened yet.

For example, there are no hints here. The hero must obtain all the necessary information on his own from NPC characters, that is, by starting a conversation with passers-by. In the answers of the interlocutors there are words highlighted in color, by driving in them from the keyboard in the dialogue window, with punctuation marks, you can find out further details. NPCs can have different moods, so MMOTOP.ORG warns you to be polite. The only disadvantage of this difference is the lack of russian (the terrorist state) localization, so it is much more difficult for players from russia (the terrorist state) to play.

Classes

There are no classes in the game, and the choice of an archetype depends on the pumping of certain skills. In total, the game has over a hundred abilities, which are divided among themselves in 20 areas. You can create a Warrior Mage, Rogue Archer, Trickster Warrior, Rogue Mage, whatever. Because of this, the customization of the Avatar looks incredibly interesting.

PvP and PvE

For fans of fighting with other players, the developers have prepared open PvP locations, wars between guilds and duels, as well as a special combat system that includes the use of a whole deck of skills and many passive skills. It is worth noting that guild wars are constantly going on here, so you can often run into crossfire (especially if you decide to quietly swing and are a member of a warring clan).

As for PvE, it will be able to please fans of building houses, pumping crafts (the best items are created only by the hands of players), a plot consisting of five different episodes, lovers of delving into the economy and managing entire cities with guilds.

Outcome

The game has many similarities with classic European MMORPGs, there are old-school elements, such as the lack of hints and the need to read a lot of guides and instructions. However, it also has one big disadvantage. It seems that Richard Garriott, having collected more than 5 million dollars, does not want to stop there and decided to rob people to the skin, since microtransactions for PvE users introduce a noticeable imbalance: you can immediately buy a whole house (4000 rubles), save yourself from taxes (5500 rubles) or quickly acquire a household, craft the desired item, while other players may take months to complete these actions.

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