Blizzard accidentally nerfed the boss in World of Warcraft, but then decided that it was even better - World of Warcraft
A curious incident occurred after releasing one of the latest updates for the MMORPG World of Warcraft. The patch was supposed to slightly weaken one of the mechanics of the final boss in the Aberrus raid, but something went wrong, and the nerf turned out to be too strong. However, oddly enough, the developers will not roll back the changes.
One of the main mechanics of Dracommander Sarkareth, when using various abilities, imposes damage over time effect on players, which depends on the number of charges. Normally, one charge will expire after 25 seconds, but on Heroic difficulty, it lasts for 20 minutes, allowing for a massive increase in damage output.
Initially, the effect dealt 15,830 damage per second per stack, and the patch was supposed to reduce this value by 10%. However, through experience, players have found that the charge now deals almost a third less damage – 10,619. On the official World of Warcraft forum, the community manager acknowledged that the nerf was much stronger than previously planned. However, after deliberations, he said the team decided to keep the current skill metrics. Apparently, the developers are happy with this unplanned change.