The upcoming plans of the developers of the MMORPG Throne and Liberty in the third letter from the producer



The upcoming plans of the developers of the MMORPG Throne and Liberty in the third letter from the producer

Today, I would like to share some exciting news with you. At 11:00 (05:00 Moscow time) on November 2nd, we will finally showcase a showcase dedicated to Throne and Liberty. We finished filming last week, and after good editing, the premiere will take place on the official Throne and Liberty YouTube channel.

You will see the results of the improvements we discussed in our last letter, as well as answer some questions that you asked on the forums and in the official communities.

We regret and are disappointed that we had to remain silent about the issues that arose after the previous letters, especially about the questions related to the game’s business model. I wanted to get straight to the point, but I realized that answering them in the form of a showcase, where I can be more detailed about them, would reduce the number of misunderstandings.

I check your comments every morning and promise that I will not pretend not to notice them. Once again, I apologize for making you wait for a response.

After the showcase, we will be preparing for a significant encounter with you. We will have a stage at G-Star 2023 where we will unveil content that has not yet been discussed. Since the release is planned for December, it will be a very intense time. We have been working towards this for a long time, and we are happy to launch the game after such intense work. Thank you for your patience.

As I write this letter, I am turning the page of one of the chapters related to the game’s launch. There is still much testing, refinement, and bug fixing ahead, but I believe it is safe to say that this is the end of the road (although we will still work on subsequent updates).

Since the release of the beta version, all members of the team have been working on a very tight schedule. I knew from the beginning how challenging this would be, but I wanted to ensure that we understood the unique appeal of Throne and Liberty correctly. Two locations, two major raids with completely different mechanics, 19 local events, 18 bosses, and six dungeons — from the moment TL launches, it will be very extensive, and every day, the gaming magic grows like dominoes. However, we did not want to cut corners — completeness and volume are what we wanted to preserve as a team that loves this game. The reason we pushed each other so hard is you, the people who have been waiting for this game for so long.

We are fortunate to be able to present Throne and Liberty to you this year. We intend to make up for not doing this earlier with a very long, very lengthy support of our game.

The feelings of completing the development launch are relief that we have reached the end and met the schedule, and regret that we could have done better. We will use the parts of the project that disappoint us as a basis for further development of Throne and Liberty, and we hope that you will continue to provide us with your feedback. It really helps us a lot.

Originally, I intended to tell you only about the showcase, but in the end, I told you a little more. It seems like I’ve already gotten used to writing these letters, so I’ll share a little personal story with you. Since the publication of my first letter, I’ve been receiving messages of support from players and colleagues, some of whom I didn’t even know. They praised me for my efforts, while others offered thoughtful comments on my wording, but they all shared one piece of advice: “Don’t stop.” It was the most effective and motivating advice I received.

Of course, I don’t expect that with just three letters, I’ll achieve huge success. And I’m not doing this to avoid criticism. I’m doing this because I want to hear criticism. I’ve been involved in game development all my life, so my methods of communicating with the audience may be clumsy, but I intend to stick to them, and I hope you’ll follow future letters. If I muster up the courage, I’ll record videos, and eventually, I’ll even go live. I’ll show you how I’m evolving.

I hope that my letter will change your opinion about the game. I’ll try to keep my word and want to thank you for being so patient with me. In the next letter, I’ll talk about more specific plans for launching the project.